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A bit of research
So if a company is a fashion brand I decided to take a look in to fashion which left me dissapointed nothing else below are couple of examples which will explain that better. As I alredy mentioned ART in my opinion is a result of hard work, knowledge or shading proportions, composition, color connatation etc not to stay unsatisfied i decided to look at comic art which is so often printed on T-shirts. and is kind of an undiscovered part of Art for me.
https://medium.com/iskn/fashion-illustration-basics-5be0b2216da6
"8 illustrators to follow" - 8 illustrators no to waste time on I would say ;/
https://www.harpersbazaar.com/culture/art-books-music/g4099/fashion-illustrators-instagram/?slide=5\
A little more of childish drawings or picasso parody
Comics Art
Comics is a medium used to express narratives or other ideas through images, usually combined with text. It typically takes the form of a sequence of panels of images. Textual devices such as speech balloons, captions, and onomatopoeia can indicate dialogue, narration, sound effects, or other information. The size and arrangement of panels contribute to narrative pacing. Cartooning and other forms of illustration are the most common image-making means in comics; fumetti is a form which uses photographic images. Common forms include comic strips, editorial and gag cartoons, and comic books. Since the late 20th century, bound volumes such as graphic novels, comic albums, and tankōbon have become increasingly common, while online webcomics have proliferated in the 21st century.
The history of comics has followed different paths in different cultures. Scholars have posited a pre-history as far back as the Lascaux cave paintings in France. By the mid-20th century, comics flourished, particularly in the United States, western Europe (especially France and Belgium), and Japan. The history of European comics is often traced to Rodolphe Töpffer's cartoon strips of the 1830s, but the medium truly became popular in the 1930s following the success of strips and books such as The Adventures of Tintin. American comics emerged as a mass medium in the early 20th century with the advent of newspaper comic strips; magazine-style comic books followed in the 1930s, in which the superhero genre became prominent after Superman appeared in 1938. Histories of Japanese comics and cartooning (manga) propose origins as early as the 12th century. Modern comic strips emerged in Japan in the early 20th century, and the output of comics magazines and books rapidly expanded in the post-World War II era (1945–) with the popularity of cartoonists such as Osamu Tezuka (Astro Boy, et al.). Comics has had a lowbrow reputation for much of its history, but towards the end of the 20th century began to find greater acceptance with the public and academics.
The term comics is used as a singular noun when it refers to the medium itself (e.g. "Comics is a visual art form"), but becomes plural when referring to works collectively (e.g. "Comics are popular reading material"). Though the term derives from the humorous (comic) work that predominated in early American newspaper comic strips, it has become standard for non-humorous works too. The alternate spelling comix – coined by the underground comix movement – is sometimes used to address these ambiguities.[1] In English, it is common to refer to the comics of different cultures by the terms used in their original languages, such as manga for Japanese comics, or bandes dessinées/B.D. for French-language comics.
There is no consensus among theorists and historians on a definition of comics; some emphasize the combination of images and text, some sequentiality or other image relations, and others historical aspects, such as mass reproduction or the use of recurring characters. Increasing cross-pollination of concepts from different comics cultures and eras has only made definition more difficult.
Art styles[edit]
While almost all comics art is in some sense abbreviated, and also while every artist who has produced comics work brings their own individual approach to bear, some broader art styles have been identified. Comic strip artists Cliff Sterrett, Frank King, and Gus Arriola often used unusual, colorful backgrounds, sometimes veering into abstract art.
The basic styles have been identified as realistic and cartoony, with a huge middle ground for which R. Fiore has coined the phrase liberal. Fiore has also expressed distaste with the terms realistic and cartoony, preferring the terms literal and freestyle, respectively.[88]
Scott McCloud has created "The Big Triangle"[89] as a tool for thinking about comics art. He places the realistic representation in the bottom left corner, with iconic representation, or cartoony art, in the bottom right, and a third identifier, abstraction of image, at the apex of the triangle. This allows placement and grouping of artists by triangulation.
- The cartoony style uses comic effects and a variation of line widths for expression. Characters tend to have rounded, simplified anatomy. Noted exponents of this style are Carl Barks and Jeff Smith.[88]
- The realistic style, also referred to as the adventure style is the one developed for use within the adventure strips of the 1930s. They required a less cartoony look, focusing more on realistic anatomy and shapes, and used the illustrations found in pulp magazines as a basis. This style became the basis of the superhero comic book style since Joe Shuster and Jerry Siegel originally worked Superman up for publication as an adventure strip.[90]
McCloud also notes that in several traditions, there is a tendency to have the main characters drawn rather simplistic and cartoony, while the backgrounds and environment are depicted realistically. Thus, he argues, the reader easily identifies with the characters, (as they are similar to one's idea of self), whilst being immersed into a world, that's three-dimensional and textured.[91] Good examples of this phenomenon include Hergé's The Adventures of Tintin (in his "personal trademark" Ligne claire style), Will Eisner's Spirit and Osamu Tezuka's Buddha, among many others.
Thank you wiki so I found my new hero Jerry Siegel whos style of drawing fits my art standart and seems to be trully amazing. But I would like to look more in to Pin Up comics.
https://en.wikipedia.org/wiki/Comics
Pop art vintage comics
Why didnt I born in the country where books of comics with such of illustrations were for sale? Why Lord?!
Hmmm why it is so difficult to find a name of that person who drew these romantic vintage comics?
https://www.widewalls.ch/comic-book-artists-popular-culture/
Self initiated project
Well as briefing sheet states we have to choose a company organisation or event we would like to produce work for, I was lucky enough to work at Saatchi Gallery and going for a lunch break found and advertisement on a window of some store. Lets see what kind of company it is and how can I be useful for it. Thats stubborn picture which doesnt want to turns states that this store is looking for "graphic illustrators, cartoonists, sketch artists or tradidtional hand drawing "...
(this picture doesnt want to turn around)
So the company
Brandy Melville store in beautiful Chelsea area just a few steps away from Saatchi Gallery. I didnt have a chance to explore the store because by that time damned "epidemy" already started so lets see whats on the website.
So what we have here?! Clothing store so fashion design, what do i know about it? Nothing, exactly! Alright that's later maybe they want drawings to put on tshirts who knows. A bit of wikipedia would help.
Brandy Melville is an Italian clothing and fashion accessories brand, marketing their products to teenage girls and young women. The company was established in 1970 in Italy by Silvio Marsan and his son, Stephan Marsan.[1] The brand name and logo was inspired by the fictional tale of two people – Brandy, an American girl, and Melville, an English guy who met in Rome and fell in love.
Brandy Melville's first retail store was opened in 2009, bordering UCLA in the Westwood neighborhood of Los Angeles.[2][3] By 2015, the brand had grown to 95 stores worldwide. In a similar way to Primark, the stores place little emphasis on advertising, relying instead on social media and word-of-mouth.[1] The clothing line is extended to some pop-up stores in Nordstrom and Pac Sun.
Though the company originated in Europe, Brandy adjusts their prices, clothing styles, and accessory items to American customers by taking "store style" photos of the clothing worn by the customers shopping in-store. To keep a European aesthetic within American stores, Brandy Melville marks the prices of clothing items with a fake "euro". One "euro" equals one American dollar.[3] The company's products are sold in physical stores in places such as Europe, the United States, Asia, Canada, the United Kingdom and on their website. The biggest issue with Brandy Melville is how they only make their clothes in one size, which is not the case for some body types. The company in recent times has worked towards making different sized pants but keeps the shirts for the most part one size. They are intended to fit a UK size 4-6/
Brandy Melville has been described as trend-setting, relevant, cool and fast fashion.[2] Brandy's one-size-fits-all aspect has brought criticism and controversy upon the company, with some customers unable to fit into the brand's clothing items, considering their size to be too big or small.[4][5] Most of Brandy's apparel offers clothing in only one size except for some styles of jeans. Brandy's product research team consists of teenage employees starting at age 15 in an attempt to keep the company's styles contemporary.[2] The company does not use usual advertising techniques they depend heavily on social media for their advertising. The Brandy Melville instagram account has 4 million followers.
The return policy states that clothing may be exchanged or returned for store credit within 14 days of purchase and all accessories and intimates are final sale.
Scetches
Trying to turn sketch in to flat vector image